Blackmagic Design Fusion 16 Studio for Mac and Windows (Dongle)
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Utilizing the advantages of a Node-based workflow, Blackmagic Design's Fusion 16 Studio packs the power of a full 2D/3D software-based compositing system into your computer running macOS 10.10 or later, Windows 8, or Windows 10 64-bit. Fusion 16 Studio is resolution independent, supporting images over 32K x 32K with no limits on the output resolution. Fusion 16 Studio takes advantage of GPU acceleration, moving the intense image processing computations away from your system's CPU.
Fusion essentially places an entire VFX studio at your fingertips with keyframe- and spline-based animation tools for controlling the image effects you apply to your footage over time. You can use the keyframe and spline tools to control the included tools, which include Keying and matte tools, particle tools, and vector paint tools. The included 2D and 3D text tools allow you to create and animate text effects from simple to Hollywood-style effects. Fusion also works in 3D space, allowing you to import 3D scenes and models created in other programs, such as Maya, 3ds Max, and Cinema 4D and integrate them into your effects work. Fusion 16 Studio is the paid version of the software, which includes several features that the free version lacks.
General
- Support for all major VR headsets
- 3D Camera Tracking
- Lag-free 90fps viewing
- Planar Tracking
- Planar Stabilization and steadying
- Planar Rotoscoping
- Delta Keyer and Clean Plate
- Studio Player (supports custom playlists, storyboards, and version tracking)
- Supports ProRes, DNxHR, and MXF support for round tripping between applications
- OpenCL support for GPU acceleration
- Real-time viewing of 3D scenes
- Live-action VR playback
- Supports Stereo VR
- Conversion between VR image formats
- VR Paint and Fix workflow
- VR Motion Graphics and Tiling
- Stabilization of VR live-action scenes
- VR Color correction
- Collaboration—Multiple Artists can access the same projects on different machines
- Optical Flow-Based retiming
- Integrated 2D and 3D compositing an animation environment
- Resolution independent with support for images over 32K x 32K
- Mix and match footage of different resolutions, field orders, aspect ratios, and formats within a single project
- Footage of different color depths can be processed in their native color depth within a single flow graph
- Responsive UI with interactive, real-time rendering
- Render to multiple formats and resolutions in a single pass, with multiple saver nodes at any position in the flow process
- Seamlessly blend floating point, 64-bit and 32-bit images without concern
- Two-level proxy system for fast, interactive response
- Open and work with multiple comps at once
- Open unlimited floating display views
- Save Custom interface layouts
- Use Independent LUTs for each display view
- Support for dual displays
- A/B split view for comparing shots
- View and edit your project in frames, timecode, or feet+frames modes
- Includes Generation studio wide management software for assigning tasks, tracking assets, and versioning shots
- Includes Avid Connect plugin for using Fusion from the Media Composer timeline
GPU Accelerations
Node Based Interface
- Intuitive node-based flow-graph interface for building composites
- Branch and connect tools to multiple nodes
- Open and work with multiple comps at once
- Copy and paste tools into other comps
- Group and collapse tools into sub-flow for better organization
- Drag and drop footage into flow directly from file explorer
- Add notes to any node, or even the flow itself, as reminders or to assist with collaboration
- Render a comp while working on another
- Show thumbnails for images in flow graph
- Integrated Script Debug Console. Step through code, set breakpoints, and have multiple scripts open at the same time
Optical Flow Tools
- Optical Flow analysis for generating forward and back vectors
- Change the speed of a clip using optical flow analysis
- RepairFrame regenerates a frame using optical flow between its two neighbors
- SmoothMotion for smoothing of color or aux channels using optical flow
- Tween interpolates between two non-sequential images
Stereoscopic 3D Toolset
- Built-in 3D cameras with support for eye separation, convergence and toe in, or Parallel mode
- Disparity stereo map generation, with mapping in both left and right eyes
- New Eye tool for generating new left and right images, with convergence and alignment
- Stereo Align tool for adjusting vertical alignment, convergence, and eye separation
- DisparityToZ and ZToDisparity converts Disparity to and from Z depth
- Global Alignment tool for adjusting a stereo pair without warping
- Stereo Stack and Unstack to combine Left and Right images into a single stereo pair
- Support for 3D stereo viewing systems including OpenGL quad-buffering, anaglyph, side-by-side, stacking, and interlace viewing
- Stereoscopic Hardware Support including NVIDIA 3DVision, Planar and JVC monitors, Christie Digital Cinema Projectors, and Mirage Projectors
Generation
Animation Tools
- Display and edit multiple animation splines
- Use Bezier or cubic splines for animation curves
- Scale, shape, and stretch splines
- Set looping parameters for ping-pong, relative, and number of loops
- Use keyframe markers as guides
- Step-in and step-out keyframe modes
- Set guides, markers, and snap-to points
- Use time value offsets and scaling for multiple selected keyframes
- Global ease in and out controls
- Shape box to deform and taper splines
Timeline
- Non-linear timeline display for adjusting element timing
- Trim and position multiple clips simultaneously
- Scrub audio and view waveform within timeline
- Sift the timeline display to show specific tools or groups of tools
- Set guides, markers, and snap-to points
- Integrated spline viewer and editor
- Spreadsheet view for quick editing of animated parameters
- Drag-and-drop sorting of tools in the timeline to better focus on timing and keyframes
- Color coding of tools and splines
Performance
- Completely multi-threaded rendering, uses every CPU available
- GPU Acceleration of 3D workspace and rendering
- OpenCL Acceleration of computationally intensive tools
- Render and interactive performance scalable with remote nodes
- Designed to work efficiently with extremely large files
- Enhanced file caching for local and networked drives
- Disk and RAM Caching stores processed images for immediate playback
- Cache manager work invisibly in background—no user intervention required
- Multiple tools can simultaneously maintain their own cache
- Improve local performance/interactivity with remote render nodes
- Automatic memory tuning
- Images already in cache do not re-render
- Cache output of any node to either RAM or disk
- Region of interest and user-definable domain of definition speed up image processing
- Infinite Canvas eliminates clipping of image areas outside the project bounds
3D Workspace
- A fully integrated 3D compositing environment with lights, camera snap casted shadows
- 3D scene importing via FBX and Alembic, includes models, cameras, lights, and rigs
- Render scenes with many millions of polygons and complex shading
- GPU-based renderer
- Import 3D models from Maya, 3ds Max, Cinema 4D, and more
- 3D importing of scenes with matched animation curves, stereo cameras, lighting, and multilevel materials
- Relighting using rich deep pixels and reshading tools to a full GPU renderer
- The GPU render outputs multiple layer types for later processing
- GPU accelerated Ambient Occlusion rendering
- Geometry creation, with primitives and 3D text
- Bending, tapering, and warping of geometry or groups of objects
- Duplicate, Replicate objects to create armies or crowds
- Support for multiple renderers and many scenes in one composition
- Import tracked cameras that match live action and also match 3D animation applications, making a seamless workflow for studios
Multichannel Support
- Use the extra channels in Open EXR files produced by 3D applications to enhance the look of 3D rendered material
- Depth merging combines two images based on the relative position of their pixels, eliminating the concept of foreground and background
- 3D Z -Depth Blur for true depth-of-field focusing
- 3D Shader for relighting object based on the information contained in the normals channel
- 3D Fog applies fog to an image based on depth of each pixel, or an external z-buffer map
- 3D Texture to apply reflection maps and replacement textures to 3D rendered objects
- Use object and material ID's to mask the effect of any tool
- Use the above tools and techniques with particles and grid warping tools in Fusion, which also produce extra channel information
- Deep multichannel output for Z buffers, normals, UV texture, and World Pass pass, velocity vectors
Deep Pixel Compositing
- Generate deep pixel data like World Position, Normals, UV
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